Scenarios
Under Construction
Breaking into the brewery
An old goblin family digs a tunnel into the local brewery to steal the recipe for a beer from the archives in the brewery's cellar. The recipe was originally developed by the shaman and leader of the goblin family at the time the brewery was founded. The family feels betrayed by the humans, who have driven the goblins out of the brewery's leadership. Now they are only responsible for the dirty work. A group of heroes is recruited by the master brewer because the recipe has been stolen and they have to follow the tunnel directly into the goblin family's house and resolve the conflict. While tunneling, the goblins come across the burrow of a giant earthworm that kidnaps a goblin. The heroes learn this when they arrive at the goblins and must now rescue the goblin from the giant earthworm.
Plot structure
Introduction
- The adventure begins with the master brewer discovering that the recipe for their famous beer has been stolen. They put up a notice seeking brave adventurers to recover it.
- Call to Action: The player (or group of heroes) answers the call and meets with the master brewer, who explains the situation and offers a reward.
Act 1: Discovery
- Investigation: The heroes start by investigating the brewery's cellar, discovering the tunnel dug by the goblins.
- Entering the Tunnel: They venture into the tunnel, facing initial minor obstacles such as unstable sections or traps set by the goblins to prevent pursuit.
Act 2: Goblin Encounter
- Goblin Lair: The tunnel leads to the goblin family's house. Here, the heroes encounter a defensive group of goblins.
- Negotiation or Conflict: Depending on the player's approach, this can lead to a negotiation or a skirmish. During this encounter, they learn about the goblin's grievances and the earthworm kidnapping incident.
Act 3: The Earthworm's Burrow
- New Objective: The heroes must now venture into the earthworm's burrow to rescue the kidnapped goblin, either to gain the goblins' trust or as a moral duty.
- Earthworm's Challenges: The burrow is fraught with dangers, including smaller predatory creatures and unstable terrain.
- Climactic Battle: The heroes face the giant earthworm in a thrilling battle.
Act 4: Resolution
- Rescue and Return: After rescuing the goblin, the heroes return to the goblin family's home.
- Conflict Resolution: The heroes mediate the conflict between the goblins and the brewery, possibly by revealing the historical context of the recipe and finding a compromise.
- Conclusion: With the recipe recovered and peace (temporarily) restored, the heroes return to the brewery for their reward. This might include a celebratory event at the brewery where the heroes are honored.
Spider Cave
Plot Structure
Introduction
- Hook: The adventurers seek shelter in a small, seemingly unremarkable cave to escape a storm or rest for the night.
- Initial Discovery: During their stay, they notice a narrow passageway leading deeper into the cave. Strange markings on the walls hint at a hidden story.
Act 1: Initial Exploration
- Curiosity Beckons: Driven by curiosity or the desire for adventure, the heroes decide to explore the passageway, which leads to a series of interconnected caverns.
- First Encounter: They soon encounter webs and small spiders, realizing the cave might be more dangerous than they thought.
Act 2: Deeper into the Lair
- Webbed Paths: The heroes navigate through increasingly dense webs, facing traps and minor spider encounters.
- Ancient Ruins: They stumble upon ancient ruins within the cave, suggesting it was once inhabited by a lost civilization. Cryptic carvings and relics hint at a tragic history.
- Captured Souls: They find evidence of past explorers and villagers who were captured and cocooned by the spiders. Some may still be alive, offering valuable information or side quests.
Act 3: The Hidden Story
- The Curse: The heroes uncover the cave's true history: it was once the sacred temple of a forgotten people who worshipped a spider deity. The deity's wrath was invoked due to betrayal or sacrilege, cursing the temple and transforming its priests into monstrous spiders.
- The Artifact: They find clues pointing to a powerful artifact within the temple that can either break the curse or control the spiders. This artifact is the Orb of Arachne, hidden deep within the spider queen's lair.
- Moral Dilemma: The heroes must decide whether to use the artifact to lift the curse and restore peace or seize its power for their own purposes.
Act 4: The Spider Queen’s Lair
- Final Descent: The path to the spider queen is treacherous, filled with the largest and most dangerous spiders, including ambushes and environmental hazards.
- The Queen's Chamber: They reach the grand chamber where the spider queen resides, guarded by elite spider warriors and surrounded by thick webs and remains of previous victims.
Act 5: Climax
- Battle with the Spider Queen: The heroes engage in a climactic battle against the spider queen, who uses her enormous size, venom, and web-spinning abilities to deadly effect.
- Using the Artifact: The heroes must use the Orb of Arachne wisely during the battle, either to weaken the queen, protect themselves, or ultimately break the curse.
Act 6: Resolution
- Aftermath: Upon defeating the spider queen, the curse on the cave begins to lift. The remaining spiders either flee or revert to their original forms (if the curse is broken).
- Revelations: The cave starts to show signs of its former sacred glory, and any surviving captives are freed.
- Return to the Surface: The heroes emerge from the cave, possibly with new allies or knowledge, and are celebrated or feared based on the choices they made.
- Future Implications: The story hints at further adventures or repercussions based on whether they broke the curse or harnessed the artifact's power.